Class
import mods.dropt.Rule
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Methods
Rule debug();
Enable logging debug output for this rule.
Make sure to disable this when you're done using it. It can create a significant amount of output in the Dropt log.
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Rule matchBlocks(string[] blockStrings);
Describes which blocks this rule will match.
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Rule matchBlocks(string type, string[] blockStrings);
Describes which blocks this rule will match.
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Rule matchDrops(IIngredient[] items);
Describes which dropped items to match.
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Rule matchDrops(string type, IIngredient[] items);
Describes which dropped items to match.
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Rule matchHarvester(Harvester harvester);
Describes criteria about the harvester to match.
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Rule matchBiomes(string[] ids);
Describes biome id's to match.
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Rule matchBiomes(string type, string[] ids);
Describes biome id's to match.
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Rule matchDimensions(int[] ids);
Describes dimension id's to match.
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Rule matchDimensions(string type, int[] ids);
Describes dimension id's to match.
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Rule matchVerticalRange(int min, int max);
Describes a vertical range to match.
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Rule matchSpawnDistance(int min, int max);
Describes a range to match against distance from spawn.
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Rule matchSpawnDistance(string type, int min, int max);
Describes a range to match against distance from spawn.
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Rule replaceStrategy(string strategy);
Describes if and how the drops will be replaced.
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Rule dropStrategy(string strategy);
Describes how drops will be selected from the weighted picker.
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Rule dropCount(Range range);
Describes how many times the weighted picker will be queried for drops.
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Rule addDrop(Drop drop);
Add a drop to this rule.
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Rule fallthrough(boolean fallthrough);
Continue matching rules after this rule if this rule is matched.
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