Note
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Goal: When tall grass breaks, 15% chance to add a drop.
Notice that here we've added a drop with no items and a weight of 85
. This itemless drop will still be selected, but will drop nothing. This is how you can achieve having a drop, but only some of the time.
ZenScript
import mods.dropt.Dropt;
Dropt.list("list_name")
.add(Dropt.rule()
.matchBlocks(["minecraft:tallgrass:*"])
.replaceStrategy("ADD")
.addDrop(Dropt.drop()
.selector(Dropt.weight(85)) // drops nothing if selected
)
.addDrop(Dropt.drop()
.selector(Dropt.weight(15))
.items([<minecraft:string>])
)
);
JSON
{
"rules": [
{
"match": {
"blocks": {
"blocks": [
"minecraft:tallgrass:*"
]
}
},
"replaceStrategy": "ADD",
"drops": [
{
"selector": {
"weight": {
"value": 85
}
}
},
{
"selector": {
"weight": {
"value": 15
}
},
"item": {
"items" : [
"minecraft:string"
]
}
}
]
}
]
}
DroptAPI
@SubscribeEvent
public void on(DroptLoadRulesEvent event) {
List<IDroptRuleBuilder> list = new ArrayList<>();
list.add(DroptAPI.rule()
.matchBlocks(new String[]{
"minecraft:tallgrass:*"
})
.replaceStrategy(EnumReplaceStrategy.ADD)
.addDrops(new IDroptDropBuilder[]{
DroptAPI.drop()
.selector(DroptAPI.weight(85)),
DroptAPI.drop()
.selector(DroptAPI.weight(15))
.items(new String[]{DroptAPI.itemString(Items.STRING)})
})
);
ResourceLocation resourceLocation = new ResourceLocation("my_mod_id", "rule_list_name");
int priority = 0;
DroptAPI.registerRuleList(resourceLocation, priority, list);
}