Class
import mods.dropt.Harvester
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Methods
Harvester type(string type);
Matches based on player / non-player / explosion.
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Harvester mainHand(string harvestLevel);
Matches based on what the player is or isn't holding.
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Harvester mainHand(IItemStack[] items);
Matches based on what the player is or isn't holding.
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Harvester mainHand(string type, IItemStack[] items);
Matches based on what the player is or isn't holding.
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Harvester mainHand(string type, IItemStack[] items, string harvestLevel);
Matches based on what the player is or isn't holding.
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Harvester offHand(string harvestLevel);
Matches based on what the player is or isn't holding.
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Harvester offHand(IItemStack[] items);
Matches based on what the player is or isn't holding.
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Harvester offHand(string type, IItemStack[] items);
Matches based on what the player is or isn't holding.
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Harvester offHand(string type, IItemStack[] items, string harvestLevel);
Matches based on what the player is or isn't holding.
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Harvester gameStages(string[] stages);
Matches based on which game stages the player has or has not unlocked.
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Harvester gameStages(string require, string[] stages);
Matches based on which game stages the player has or has not unlocked.
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Harvester gameStages(string type, string require, string[] stages);
Matches based on which game stages the player has or has not unlocked.
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Harvester playerName(string[] names);
Matches based on player name.
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Harvester playerName(string type, string[] names);
Matches based on player name.
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