Class

import mods.dropt.Harvester

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Methods

Harvester type(string type);

Matches based on player / non-player / explosion.

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Harvester mainHand(string harvestLevel);

Matches based on what the player is or isn't holding.

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Harvester mainHand(IItemStack[] items);

Matches based on what the player is or isn't holding.

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Harvester mainHand(string type, IItemStack[] items);

Matches based on what the player is or isn't holding.

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Harvester mainHand(string type, IItemStack[] items, string harvestLevel);

Matches based on what the player is or isn't holding.

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Harvester offHand(string harvestLevel);

Matches based on what the player is or isn't holding.

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Harvester offHand(IItemStack[] items);

Matches based on what the player is or isn't holding.

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Harvester offHand(string type, IItemStack[] items);

Matches based on what the player is or isn't holding.

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Harvester offHand(string type, IItemStack[] items, string harvestLevel);

Matches based on what the player is or isn't holding.

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Harvester gameStages(string[] stages);

Matches based on which game stages the player has or has not unlocked.

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Harvester gameStages(string require, string[] stages);

Matches based on which game stages the player has or has not unlocked.

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Harvester gameStages(string type, string require, string[] stages);

Matches based on which game stages the player has or has not unlocked.

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Harvester playerName(string[] names);

Matches based on player name.

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Harvester playerName(string type, string[] names);

Matches based on player name.

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